#pragma once

#include "Render/Shader/GlobalShader.h"

class LocalVertexShader : public RHIShader
{
	DECLARE_SHADER_BEGIN(LocalVertexShader)

	DECLARE_SHADER_END()
};

class LocalFragmentShader : public RHIShader
{
	DECLARE_SHADER_BEGIN(LocalFragmentShader)

	DECLARE_SHADER_END()
};

class RayTraceRgenShader : public RHIShader
{
	DECLARE_SHADER_BEGIN(RayTraceRgenShader)

	DECLARE_SHADER_END()
};

class RayTraceRchitShader : public RHIShader
{
	DECLARE_SHADER_BEGIN(RayTraceRchitShader)

	DECLARE_SHADER_END()
};

class RayTraceRmissShader : public RHIShader
{
	DECLARE_SHADER_BEGIN(RayTraceRmissShader)

	DECLARE_SHADER_END()
};


